The Bloodhound Horror
Damage Breakdown

Raid is split in two for most of the fight. One half goes into the phase (by soaking the tank frontal) and kills adds, the other half stays out and kills boss (alternating).
Players in the phase take ticking damage whilst they're in there.
Bloodcurdle hits all players and requires spreading - but you'll only be able to heal half of the raid for most of these due to phasing.
On (every?) 2mins, the boss expels all blood from the main platforms and fires it at the players: 10s of high damage.
Disc Viability
On first look I thought this was a piss poor fight for disc due to the amount of movement and having to split the raid.
However, there are great evang spots where the raid is all in the same phase (first Bloodcurdle, and every Goresplatter) so I bumped it from B-tier to A-tier.
Most of your mini-ramps will be on half the raid - but as these are mini-ramps you can't go wide anyways so not much lost.
There is a lot of movement and that may impact pet timings depending on how tight they are.
Things to watch for
This amount of movement may mean getting pet back up difficult if timings are tight.
The phased players might come out of the phase on the other side of the boss meaning a 20-man ramp might be hard due to range.
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